No such thing as bad press


Yesterday, we discovered that our newly-developed game had been “cracked” by several teams.

Although I take no umbrage to the modification and distribution of an open source project, the discussion on the crack board was curious.

First, someone just added a fastloader/crack intro to the game, vying for the coveted “first!” release.

Then, someone added high score saving to disk…. by wrapping the game in a fastloader and intro.

Unfortunately, the disk saving slows the game down quite a bit, with a good extra 2 seconds between death and title screens, part of the reason we didn’t bother putting it in.

To each, their own.

We’re just glad so many people are playing the game! :)

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